Capcom vs. SNK 2:EO

FEATURES

  • EO for "Extreme Offense" - Players have instant access to devastating special and super moves at the touch of the C stick control.
  • Multiple Game Modes - The game offers six modes of play including arcade mode, versus mode, survival mode, training mode andcolor edit mode.
  • Over 40 characters from world famous Capcom and SNK franchises, such as Street Fighter, Final Fight, Darkstalkers, Fatal Fury, Samurai Shodown and King of Fighters.
  • Two control modes to make the game accessible for both the noviceand experienced player:
  • GC-Ism - allows the player to push the C Stick in a direction to execute special and super moves. This feature also automatically blocks for the player and determines the strength of an attack based on how hard the L and R buttons are pressed.
  • AC-Ism - is the control mode for the experienced fighter as light, medium and hard attacks are mapped to the GameCube controller buttons.
  • Capcom vs. SNK 2: EO allows players to choose between one of the six following fighting grooves:
  • C Groove - Players can use level 1-3 Super Combos, 'Air Block' and Counter attack to defeat their opponent. This groove is similar to the Capcom groove found in the original.
  • A Groove - This is the original combo style used in the Street Fighter Zero series. Players can freely mix and match moves to create their own "Custom Combos."
  • P Groove - Players can use the 'Parry' feature to avoid any attack. A level 3 super combo can only be used in this groove.
  • S Groove - This groove is similar to the SNK groove found in the original. In this groove, when a character's vitality is low, the player can unleash a super combo limitlessly. If the gauge reaches its limit when the vitality is almost gone, players can perform a "Max Super Attack."
  • N Groove - From King of Fighters '98, players can stock up to 3 levels of super gauge. In this groove, players can perform a 'Power Max' by using a level gauge to enhance the character's attack power for a while.
  • K Groove - The groove uses acombination of 'Just Defense' which makes the opponent's attacks ineffective, and a 'Rage Gauge'. Once this gauge is full, the player's attack power increases and they are able to use a 'Max Super Attack.'
  • Groove Point System - Points are accumulatedthrough a judgement performance in real-time that is based on the player's game performance.


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